Inside a City

 

Carim [em28], city, in province Plain [ae48]

 

Routes leaving Carim [em28]:

Out, to Plain [ae48], 1 day

 

Inner locations:

Hooting Own Inn [ep76], inn

 

Characters in the city Carim may move out (or `move ae48') to the surrounding province. They may also attempt to enter the inn, which is a sub-location of the city. Notice that no travel time rating is listed for the inn; entering it takes no time (zero days).

 

move out -or- move ae48

 

move ep76

 

A character in Carim will receive a location report both for the city as well as the surrounding province Plain [ae48]. Characters in the Hooting Own Inn will receive a location report for the inn and one for Carim, but will not get a report for Plain [ae48]. A character in the city may not see inside the inn without entering.

Characters in a sub-location receive a report for the immediate surrounding location.

Characters are not able to see into inner locations without going into them.

 


 

City default garrisons

 

Every non-safe-haven city in the regular world (except safe havens) has an initial default garrison with 25-150 pikemen. Each garrison is set to admit all and defend all. Each noble stacked with the garrison will earn 4gp/day for aiding the city's defenses.