Game 3 changes

Note: This information can also be found on the forum at http://olympia.v-labs.be/forum. Please be aware that the forum is more regularly updated than the rules, so if any other changes are implemented you can learn about them first if you head over to the forum.

 

Feature Game 2 Game 3
Starting & Catch-up NP's A new faction starts with 12 NP's A new faction starts with 18 NP's, plus one per 8 turns the game has been running. So a new faction starting at turn 1 has 18 NP, while a faction starting at turn 8 will set off with 19 NP's.
NP Gain An extra NP is gained 7 turns after your initial turn, and another one every 8th turn thereafter. Extra NP's are gained every turn that is a multiple of 8, so at turn 8, 16, 24, 32, etc...
Fast study points Every faction starts with 100 fast study days. Every faction starts with 200 fast study days.  In addition, players who join after turn 1 get an extra 2 fast study days per turn after 1.  So someone joining at turn 3, will start with 204 fast study days.  This tops off around turn 100 with 400 fast study days.
Unclaimed items Every faction starts with 3000 claim gold, 50 claim wood and 100 claim stone. Every faction starts with 2000 extra claim gold (totalling 5000) and 5 claimable horses, on top of the claim wood and stone.
Diplomatic email forwarding Players can send emails to <nobleid>@pbm.com or <factionid>@pbm.com 

Players can send emails to g3@olympia.v-labs.be and include the following:

#forwardto:<noble or faction id>

<message>

Stacking under City garrisons Players gain 1gp/day while stacked under default city garrisons. The reward has been increased to 4gp/day.
Garrison tax forward After expenses, a garrison would forward 20% of its tax base to the castle owner. The tax forward percentage has been increased to 50%.
Terrorize default severity If the severity parameter was not given, it defaulted to 1.  This caused the terrorized noble to renounce loyalty the same turn. The default severity is now 3.  This buys a player one extra turn to get it right.
Clay Pots & Woven Baskets A city buys either 15 Woven Baskets at 4 gp each, or 9 Clay Pots at 7gp each. The amount of Woven Baskets a city buys is now 30 and the amount of Clay Pots it buys is now 17.
City markets Plain cities sell riding horses, forest cities sell wood and mountain cities sell iron Apart from selling these resources, the city also buys these resources at half price.
Written skill scrolls Scrolls are always consumed upon study.  Fast study of a scroll never consumed it (bug). Scrolls are now consumed only 25% of the time, even when fast study days are used.